
Furthermore, Splitters were made capable of automatically filtering the flow of materials with both selective and lane input/output priority and output material filtering. As of version 0.16, Underground Belts and Splitters can be directly placed over existing Belts, replacing them, thus making it easier to retrofit or expand existing infrastructure without needing to remove all of the old belts by hand.As of version 0.15 Roboports start off with a miniscule auxilary power charge to help define their logistics and construction zone before they start drawing power from your grid.
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Basic inserters don't require any electronic circuits, even though in real life fully autonomous robotic arms, being able to grab arbitrary objects on the move precisely, would require quite complex hardware and software to work. Furthermore, it does not produce a single speck of pollution during operation, so it will never add to any smog problems you might have attracting biters. During development it was made capable of feeding itself coal (or other fuels) from an input lane on an adjecent conveyor belt, even if it didn't have any fuel to begin with. The very first Inserter in the game, the Burner Inserter, requires no electrical power to run, just a steady feed of coal. Offshore water pumps never run dry, and you can even apply landfill over them to turn them into water wells tapping an underground water source. A lot of things that you would think would require electric power conveyor belts, splitters, offshore water pumps don't need to be powered in-game because doing so would just add a layer of annoyance and not add anything to the gameplay. The only place you'll find that word is inside the game's code. All There in the Script: The planet Factorio takes place on is called Nauvis. However, needing to monitor steam temperature would add a layer of complexity to the game's fluid and nuclear power generation mechanics (both of which are already pretty complicated) without really adding anything to the gameplay, so presumably this is the reason players don't need to worry about their steam cooling. Once produced, steam will remain at a consistent temperature, rather than cooling or condensing back into water, as logically it should.
Steam is treated as a fluid, ergo it is transported via pipelines and can be stored in fluid tanks and transported in fluid train cars to be saved and used to power engines and turbines as needed later. Logically you would think that crafting circuitboards or robot arm inserters would require some precision and dexterity, but having to hold still while crafting them would just make the game slower, especially in the early game when you don't have automation yet. You can craft things by hand while continuing to move around, and can even mine resources with your pickaxe and shoot at biters while the item continues to be crafted.